Flo Diner Game

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PlayFirst, Inc.
Private
IndustryVideo games
Founded2004
Founders
Headquarters
Delaware[1]
,
Key people
  • Kenny Shea Dinkin
  • (CCO)
  • Marco DeMiroz
  • (CEO)
  • Bruce Sherrod
  • (VPE)
ProductsCasual game
ParentGlu Mobile
WebsitePlayFirst.com

Playing as Flo, the spunky heroine from Diner Dash, you'll meet quirky neighbors, solve puzzles, and collect missing items in this fun puzzle adventure game. Enjoy colorful artwork and a lovable cast of characters in the charming world of DinerTown. After building a dining empire from scratch and saving five restaurants from the wrecking ball, Flo trades in her apron for a passport to paradise! But will our hard-working waitress get a chance to relax? Join Flo and her sidekick Darla as they embark on the vacation of their dreams. Hard-working Flo trades in her apron for a passport to paradise in Diner Dash: Flo on the Go! Screenshots Customers who play Diner Dash 3 - Flo on the Go also played. Play Diner Dash: Flo On The Go game online in your browser free of charge on Arcade Spot. Diner Dash: Flo On The Go is a high quality game that works in all major modern web browsers. This online game is part of the Arcade, Skill, Emulator, and Nintendo DS gaming categories. Diner Dash: Flo On The Go has 14 likes from 18 user ratings.

PlayFirst, Inc. Netent casino sites. is a Delaware based publisher of casual games founded in 2004 by industry veterans. PlayFirst produced the Diner Dash series, which won the 2008 Annual Casual Game Awards.[2] and has seen over 550 million downloads.[3][4] The popularity of Diner Dash series prompted spin-off series like Wedding Dash and Cooking Dash. The company's game portfolio also includes the retro-style strategy-based Chocolatier series,[2] and the adventure/hidden object-mixing Dream Chronicles series.[2]

From 2005 to mid-2011, PlayFirst have released 72 casual games for PC and Mac, counting extra 7 Collector's Editions and Strategy Guides, thus they have 79 games in total in their game categories.

History[edit]

2005–2010: Early days, breakthrough, and maintaining the success of Dash series[edit]

PlayFirst's biggest commercial success is one of its earliest released games, Diner Dash series, which was released for the first time on PC/Mac platforms in 2005. Diner Dash was initially developed by Gamelab, a New York-based casual game developer, and after foreseeing its huge potential, PlayFirst bought the rights to the game. The success of Diner Dash with game critics and gamers prompted PlayFirst to release four sequels in the following years: Restaurant Rescue (2006), Flo on the Go (2006), Hometown Hero (2007), and the fifth BOOM! in 2010.

PlayFirst has also published Diner Dash across multiple platforms, including PC, Mac, iPhone, iPad, Facebook and consoles DS, Xbox, and Wii. PlayFirst games are available on more than 500 sites in 20 languages.[citation needed]

Flo Diner Game

Spin-off series and games Wedding Dash (2007), Cooking Dash (2008), and Hotel Dash (2009) were released. However, they mostly earned lukewarm receptions from game critics and gamers.[citation needed]

Other non-Dash PlayFirst games includes the three-part, retro-style strategy-based Chocolatier series,[2] which was released during 2007 and 2009 in collaboration with Big Splash Games. The five-part, adventure/hidden object-mixing Dream Chronicles series was another highlight in PlayFirst's portfolio.[2]Dream Chronicles was released during 2007 and 2011 in collaboration with KatGames.

2010–2015: Cancellation of releasing on PC/Mac and new direction[edit]

In October 2010, PlayFirst announced a focus on the mobile and social market after raising $9.2 million from investors, and cancelled releasing further casual games in the near future. PlayFirst's forays into the social gaming market have proven unsuccessful, as low user counts forced the company to cancel all of its Facebook games, Diner Dash and Chocolatier, not long after launching them.[5]

As of late 2010, the company employed more than 100 workers, but laid off an unspecified number of its employees in early December 2011 due to 'restructuring'. Other social games veterans who joined the company in late 2010 from Playdom and Zynga have also left; however, PlayFirst claims the layoffs will not change its emphasis on the mobile market.[5]

On October 8, 2012, PlayFirst emailed its subscribers informing them that the company will cease the production of PC and Mac games and move to a new website since November 12, 2012. The email read, 'We have established a firm position as one of the leading producers for iOS mobile applications and are currently working on implementing our games into the Android marketplace,' and that current games in its catalogue will still be available for purchase on the third party websites like Big Fish Games and GameHouse.

On September 3, 2014, PlayFirst was acquired by Glu Mobile. The official statement from Glu Mobile CEO, Niccolo de Masi, read 'We are pleased to officially add PlayFirst to the Glu family and look forward to delivering new DASH products to a worldwide audience,'[6]

Published and/or co-developed on PC/Mac platforms[edit]

2011[edit]

  • Dream Chronicles: The Book of Water(+ Collector's Edition & Strategy Guide)
  • Dream Chronicles: The Book of Fire(CANCELLED)

2010[edit]

  • Cooking Dash 3: Thrills and Spills(+ Collector's Edition)
  • Dream Chronicles: The Book of Air(+ Collector's Edition & Strategy Guide)
  • Diner Dash 5: BOOM!(+ Collector's Edition & Strategy Guide)

2009[edit]

2008[edit]

2007[edit]

2006[edit]

2005[edit]


Published and/or co-developed on iOS platforms[edit]

  • Cloudy with a Chance of a Meatballs 2: Foodimal Frenzy (no longer available on App Store)
  • Egg vs. Chicken (no longer available on App Store)
  • Hotel Transylvania Dash (no longer available on App Store)

Playground SDK[edit]

Playground SDK is PlayFirst's game engine. It is discontinued. Sun palace bonus codes.

References[edit]

  1. ^Certificate Of Surrender Of Right To Transact Intrastate Business, California Secretary of State, 2015
  2. ^ abcdeGamezebo (2008-07-25). '2008 Second Annual Casual Game Awards Winners'. Gamezebo. Archived from the original on 2007-02-14. Retrieved 2008-07-25.
  3. ^BusinessWire (2010-02-18). 'PlayFirst announces debut of Game-Changing Facebook Connect Integration in Diner Dash 5: BOOM!'. BusinessWire. Retrieved 2010-02-19.
  4. ^Gamezebo (2011-01-25). 'PlayFirst launches Diner Dash on Facebook'. Gamezebo. Retrieved 2011-01-25.
  5. ^ abEric Caoili (2011-12-06). 'Layoffs At Diner Dash House Playfirst'. Gamasutra. Retrieved 2011-12-06.
  6. ^PlayFirst (2014-09-03). 'Glu Mobile Completes Acquisition of PlayFirst'. PlayFirst. Archived from the original on 2014-09-25. Retrieved 2014-09-03.

External links[edit]

  • PlayFirst company profile from MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=PlayFirst&oldid=968690977'
Diner Dash
Developer(s)Gamelab
Publisher(s)PlayFirst
Designer(s)Nicholas Fortugno, Peter Lee, Eric Zimmerman
Artist(s)Strategy Art,
Bon Art Studio
SeriesDiner Dash, Dash
Platform(s)Microsoft Windows, Mac OS X 10.2 or later, mobile phone, Nintendo DS, PlayStation Portable, iOS, Android
ReleasePC
  • NA: December 3, 2003
Nintendo DS
Genre(s)Strategy, Time Management
Mode(s)Single-player

Diner Dash is a strategy video game and time management initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all-time,[1] available in multiple platforms such as PC, Mac, consoles, and mobile.

An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010,[2] but this version is no longer on the WiiWare service. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS.[3]

Diner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels. Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, Diner Dash 5: BOOM! was released in early 2010, and the latest release, the first free-to-play Diner Dash, went live in late 2014.

Story[edit]

Flo is a hard worker at a big stock market company in Dinertown. She's tired of doing all the work and feeling unfulfilled. Flo quits her job, wishing she could work someplace else. She spots a run-down old diner, which she buys. She has to make enough money to fix up the diner. Later after earning more finance, she opens a new restaurant called Flo's Tiki Palace, after earning enough there she then opens a seaside diner called Go with the Flo Fine Seafood Dining, when finished at the seaside diner she opens a dazzling newer restaurant called Chez Flo's.

Gameplay[edit]

Flo diner game

Spin-off series and games Wedding Dash (2007), Cooking Dash (2008), and Hotel Dash (2009) were released. However, they mostly earned lukewarm receptions from game critics and gamers.[citation needed]

Other non-Dash PlayFirst games includes the three-part, retro-style strategy-based Chocolatier series,[2] which was released during 2007 and 2009 in collaboration with Big Splash Games. The five-part, adventure/hidden object-mixing Dream Chronicles series was another highlight in PlayFirst's portfolio.[2]Dream Chronicles was released during 2007 and 2011 in collaboration with KatGames.

2010–2015: Cancellation of releasing on PC/Mac and new direction[edit]

In October 2010, PlayFirst announced a focus on the mobile and social market after raising $9.2 million from investors, and cancelled releasing further casual games in the near future. PlayFirst's forays into the social gaming market have proven unsuccessful, as low user counts forced the company to cancel all of its Facebook games, Diner Dash and Chocolatier, not long after launching them.[5]

As of late 2010, the company employed more than 100 workers, but laid off an unspecified number of its employees in early December 2011 due to 'restructuring'. Other social games veterans who joined the company in late 2010 from Playdom and Zynga have also left; however, PlayFirst claims the layoffs will not change its emphasis on the mobile market.[5]

On October 8, 2012, PlayFirst emailed its subscribers informing them that the company will cease the production of PC and Mac games and move to a new website since November 12, 2012. The email read, 'We have established a firm position as one of the leading producers for iOS mobile applications and are currently working on implementing our games into the Android marketplace,' and that current games in its catalogue will still be available for purchase on the third party websites like Big Fish Games and GameHouse.

On September 3, 2014, PlayFirst was acquired by Glu Mobile. The official statement from Glu Mobile CEO, Niccolo de Masi, read 'We are pleased to officially add PlayFirst to the Glu family and look forward to delivering new DASH products to a worldwide audience,'[6]

Published and/or co-developed on PC/Mac platforms[edit]

2011[edit]

  • Dream Chronicles: The Book of Water(+ Collector's Edition & Strategy Guide)
  • Dream Chronicles: The Book of Fire(CANCELLED)

2010[edit]

  • Cooking Dash 3: Thrills and Spills(+ Collector's Edition)
  • Dream Chronicles: The Book of Air(+ Collector's Edition & Strategy Guide)
  • Diner Dash 5: BOOM!(+ Collector's Edition & Strategy Guide)

2009[edit]

2008[edit]

2007[edit]

2006[edit]

2005[edit]


Published and/or co-developed on iOS platforms[edit]

  • Cloudy with a Chance of a Meatballs 2: Foodimal Frenzy (no longer available on App Store)
  • Egg vs. Chicken (no longer available on App Store)
  • Hotel Transylvania Dash (no longer available on App Store)

Playground SDK[edit]

Playground SDK is PlayFirst's game engine. It is discontinued. Sun palace bonus codes.

References[edit]

  1. ^Certificate Of Surrender Of Right To Transact Intrastate Business, California Secretary of State, 2015
  2. ^ abcdeGamezebo (2008-07-25). '2008 Second Annual Casual Game Awards Winners'. Gamezebo. Archived from the original on 2007-02-14. Retrieved 2008-07-25.
  3. ^BusinessWire (2010-02-18). 'PlayFirst announces debut of Game-Changing Facebook Connect Integration in Diner Dash 5: BOOM!'. BusinessWire. Retrieved 2010-02-19.
  4. ^Gamezebo (2011-01-25). 'PlayFirst launches Diner Dash on Facebook'. Gamezebo. Retrieved 2011-01-25.
  5. ^ abEric Caoili (2011-12-06). 'Layoffs At Diner Dash House Playfirst'. Gamasutra. Retrieved 2011-12-06.
  6. ^PlayFirst (2014-09-03). 'Glu Mobile Completes Acquisition of PlayFirst'. PlayFirst. Archived from the original on 2014-09-25. Retrieved 2014-09-03.

External links[edit]

  • PlayFirst company profile from MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=PlayFirst&oldid=968690977'
Diner Dash
Developer(s)Gamelab
Publisher(s)PlayFirst
Designer(s)Nicholas Fortugno, Peter Lee, Eric Zimmerman
Artist(s)Strategy Art,
Bon Art Studio
SeriesDiner Dash, Dash
Platform(s)Microsoft Windows, Mac OS X 10.2 or later, mobile phone, Nintendo DS, PlayStation Portable, iOS, Android
ReleasePC
  • NA: December 3, 2003
Nintendo DS
Genre(s)Strategy, Time Management
Mode(s)Single-player

Diner Dash is a strategy video game and time management initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile. It was one of the top-selling downloadable games of all-time,[1] available in multiple platforms such as PC, Mac, consoles, and mobile.

An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010,[2] but this version is no longer on the WiiWare service. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS.[3]

Diner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels. Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, Diner Dash 5: BOOM! was released in early 2010, and the latest release, the first free-to-play Diner Dash, went live in late 2014.

Story[edit]

Flo is a hard worker at a big stock market company in Dinertown. She's tired of doing all the work and feeling unfulfilled. Flo quits her job, wishing she could work someplace else. She spots a run-down old diner, which she buys. She has to make enough money to fix up the diner. Later after earning more finance, she opens a new restaurant called Flo's Tiki Palace, after earning enough there she then opens a seaside diner called Go with the Flo Fine Seafood Dining, when finished at the seaside diner she opens a dazzling newer restaurant called Chez Flo's.

Gameplay[edit]

Gameplay involves seating customers and guiding Flo around the restaurant to serve customers. If enough money is earned after each level, the player progresses to the next. As the game progresses Flo updates the dilapidated restaurant she begins with and builds three further restaurants, which provide new settings.

Gameplay centers around catering to customers to gather as much money as possible. Flo can be moved around the restaurant to complete tasks. As customers arrive in the restaurant, the player must drag and drop them onto a table,[4] where they sit down and read menus. Then the player must guide Flo to the table to take their order, which must be taken to the service hatch. After the chef has prepared the meal, Flo must deliver the food. When the customers are finished eating they must be taken a check, at which point the customers leave a tip and their dishes on the table, departing the restaurant. The dishes must be cleared by Flo before the next set of customers can use the table. Each successful action earns the player points, performing the same action multiple times in a row earns the player a chain bonus, which is broken once a different action is performed.[5]

Customers have a series of hearts over their heads that indicate their mood. The longer the customer is forced to wait, the more hearts he or she loses. Each type of customer has different degrees of patience and tipping habits. Flo can perform various actions, such as talking to customers or serving them drinks, to revive these hearts. When customers lose all their hearts, they leave the restaurant, costing the player points. The goal of a level is to earn a certain number of points. There are also expert point totals for advanced players to achieve.

The game has two modes: Career mode, which follows the story of Flo, and Endless Shift, a survival mode in which the player must last as long as possible in a single level.

In the Cooking Dash variation, the player actually prepares the food as opposed to bringing the order to the chef for him to prepare it.

Reception[edit]

Diner Dash has been mentioned in The New York Times,[6]USA Today,[7]CNN,[4] and a variety of casual game studies, including Nicole Lazzaro's analysis of player emotions at the 2005 Game Developers Conference.[8]Games Magazine gave it a favorable review, calling it 'remarkably flexible'.[9]

References[edit]

Flo Diner Dash Restaurant Game

  1. ^Takahashi, Dean (2010-09-21). 'With Diner Dash, PlayFirst has a game that goes everywhere'. VentureBeat. Retrieved 2010-09-21.
  2. ^Brudvig, Erik (March 23, 2009). Diner Dash on ConsolesArchived 2012-01-24 at the Wayback Machine, IGN.
  3. ^Gibson, Ellie (2006-06-29). 'Diner Dash coming to handhelds'. Eurogamer. Retrieved 2007-07-17.
  4. ^ abSaltzman, Marc (2005-08-05). ''Diner Dash' dishes out offbeat fun'. CNN.com. Retrieved 2007-07-18.
  5. ^Buchanan, Levi (2006-01-03). 'Diner Dash Review'. IGN. Archived from the original on 2007-05-24. Retrieved 2007-07-17.
  6. ^Marriott, Michel (27 June 2005). 'On Screens, but Not Store Shelves: Casual Games'. Retrieved 17 March 2019 – via NYTimes.com.
  7. ^'USATODAY.com - 'Diner Dash' dishes out offbeat fun, adventure'. usatoday30.usatoday.com. Retrieved 17 March 2019.
  8. ^'Untitled Document'. www.xeodesign.com. Retrieved 17 March 2019.
  9. ^McDonald, Thomas L. (May 2009). 'Eat Any Good Games Lately?'. Games Magazine: 65–67.

External links[edit]

  • Official websitearchived
  • Glu Mobile, mobile version archived

Flo's Diner Dash Free

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Diner_Dash&oldid=987675880'




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